ChaptersintermediateUpdated: 10/31/2026

Punch Walls to Escape Big Tony escape: Widen the Tunnel for Two

Plan the Punch Walls to Escape Big Tony escape by digging an opening wide enough for the Chapter 2 giant, turning a solo break into a two-prisoner run.

The Punch Walls to Escape Big Tony escape changes the whole rhythm of the game, because for the first time your tunnel has to fit somebody other than you. Chapter 2 drops a giant cellmate into your cell, and the door you carve now has to clear his shoulders, not just your own. If you dig the same narrow hole you used in Chapter 1, Tony simply will not fit through it, and the run stalls at the wall.

That single constraint is why the door size question matters so much. This walkthrough breaks down the Punch Walls to Escape door size guide, the digging order that keeps Tony moving, and the mistakes that waste the most time during the Big Tony segment.

Why the Big Tony Escape Rewrites Your Digging Plan

Chapter 2 opens with a new face in the cell, and the game immediately tells you the objective has shifted. According to community reports from players who ran the chapter on launch day, Big Tony is a giant cellmate just as keen on freedom, so the digging plan now has to make an opening his whole body can pass. That is the entire premise of the Punch Walls to Escape Big Tony quest, and it is a meaningful departure from the solo punching loop.

The core loop itself does not change. You still punch walls to break them down, you still vacuum the debris so the passage stays clear, and you still push toward freedom one block at a time. What changes is the clearance requirement: a hole that fits your character can be roughly one tile wide, while a hole that fits Tony needs noticeably more vertical and horizontal room.

The comparison below isolates the four variables that actually decide whether your run succeeds: escape partner, minimum opening size, digging priority, and debris handling. In Chapter 1 the solo route rewards raw speed to the outer wall, so a one-character-wide tunnel is sufficient and vacuuming is mostly housekeeping. In Chapter 2 the Big Tony quest inverts that logic — the minimum opening must clear a much larger body, which pushes digging priority to width first and depth second, and turns debris handling into a lane-maintenance job rather than a cleanup chore. Note the failure state difference too: in solo play you get stuck behind a wall, but in the Big Tony segment the run stalls with Tony blocked at the opening, which is why players who tunnel straight outward often have to backtrack and widen the whole passage.

ElementChapter 1 (solo)Chapter 2 (Big Tony)
Escape partnerNoneBig Tony, a giant cellmate
Minimum openingRoughly one character widthWide enough for a much larger body
Digging prioritySpeed to the outer wallWidth first, then depth
Debris handlingVacuum as you goVacuum aggressively to keep the lane open
Failure stateStuck behind a wallTony blocked at the opening

The practical takeaway is that width beats depth in this chapter. Players who tunnel straight outward as fast as possible tend to reach the outer wall with a passage Tony cannot use, then have to backtrack and widen everything behind them. Digging a generous lane from the start costs a little extra time up front and saves far more later.

How Big a Door Does Big Tony Actually Need

The Punch Walls to Escape how big a door question comes up constantly, and the honest answer is that the game does not publish an exact tile count. What players can rely on is behavior: if Tony stops at the threshold and refuses to advance, the opening is too small, and you need to remove more material around the edges.

Community testing suggests the safe approach is to treat Tony's body as roughly two to three times the footprint of your own character. Rather than measuring tiles, use a simple visual test each time you break through a new wall segment:

  • Stand on the far side of the opening and check whether Tony's shoulders clear both edges at once.

  • If any part of his model clips the wall frame, punch out one more block on each side.

  • Widen the top of the opening as well, since a low ceiling can block him even when the floor width looks fine.

  • Vacuum the loose debris before testing, because leftover rubble can read as a collision and stall him.

For a deeper breakdown of his proportions and the exact clearance players have measured, the Big Tony size analysis walks through the numbers in more detail. Treat any specific figure as community-measured rather than official, since the developer has not published a formal spec and values may shift with future patches.

The Width-First Digging Method

Instead of punching a narrow corridor and widening it later, carve a short, wide antechamber first. Break a block, vacuum it, then immediately break the blocks beside and above it before moving forward. This produces a stubby but roomy opening that Tony can enter, which then becomes your working platform for the rest of the tunnel.

The advantage is that you never have to reverse direction. Every forward push happens from inside a passage that already accommodates him, so the Big Tony segment stays linear instead of turning into a widening cleanup job. Compare this to the naive corridor-first approach: punch a one-block tunnel, lure Tony in, then discover he clips the ceiling and floor and spend the next several minutes backing out to shave blocks off the top and bottom. The width-first antechamber eliminates that backtrack entirely, because the door size is validated the moment Tony steps into the stub — if he fits there, he fits everywhere the tunnel continues. The only real cost is a slightly slower opening minute, which is far cheaper than a mid-chase reversal while Big Tony is closing distance behind you.

Step-by-Step Walkthrough of the Big Tony Segment

The Punch Walls to Escape Big Tony segment follows a predictable sequence once you know what to expect. The order below reflects what players describe in launch-window footage of the chapter, including the community videos that show the punching and vacuuming loop in action.

StepActionWhy It Matters
1Confirm Tony has spawned in the cellThe objective will not update without him
2Punch the first wall block and vacuum the debrisEstablishes the entry point
3Widen the opening on all four sides before advancingPrevents an immediate block
4Test Tony's pathing through the new holeCatches clearance problems early
5Continue forward in short, wide incrementsKeeps the lane usable the whole way
6Clear the final wall and lead him outCompletes the escape

Each step is short, but skipping step 3 is the single most common cause of a stalled run. Players punch one block, see the wall break, and immediately push forward, only to find Tony parked at the entrance a minute later.

If you are still working out how the chapter begins in the first place, the Chapter 2 unlock walkthrough covers the trigger that brings Tony into your cell. Getting that trigger right means you start the digging phase with the objective already active, rather than punching walls and wondering why nothing is progressing.

Timing Your Vacuum Cycles

Debris accumulates faster in a wide tunnel than in a narrow one, simply because you are breaking more blocks per meter of progress. Vacuum after every two or three blocks rather than letting rubble pile up, since a clogged lane can make Tony's pathing fail even when the opening is technically wide enough.

Community footage of the chapter shows players alternating punch and vacuum almost rhythmically, and that cadence is worth copying. It keeps the tunnel visually clean, which makes it much easier to judge whether the opening is actually wide enough for him.

Common Mistakes That Stall the Escape

Most failed attempts in this chapter come down to a handful of repeatable errors rather than anything mysterious, and nearly all of them trace back to a single root cause: treating Big Tony's clearance like your own. The Big Tony segment only succeeds when every block you remove accounts for his oversized hitbox, so a corridor that feels roomy to a normal-sized player can still register as a wall to him. Understanding these failure points in advance is faster than discovering each one by watching Tony refuse to move, because a stall gives you almost no feedback about which mistake you made.

MistakeRoot causeWhy it stalls Big TonyPrevention stepRecovery cost
Digging a solo-sized tunnelChapter 1 one-block-wide habit carried overCorridor reads as a wall to Tony's oversized hitboxPlan the opening width before committing to depthWalk back and re-widen the whole tunnel
Ignoring the ceilingWidening only sidewaysWide floor with a low roof still blocks a giantPunch upward as well as sidewaysRe-dig the roof through the full run
Leaving rubble in the laneRubble looks harmless to a normal-sized playerDebris registers as an obstacle for TonyVacuum the lane clean before pushing deeperReturn through the tunnel to clear debris
Rushing ahead aloneOutpacing Tony's followLose sight of whether he is actually followingKeep Tony in view while diggingProblems compound silently until a full reset
Widening only after a failureRetroactive rather than planned wideningTunnel already cut to solo sizeSize the door to Tony before the first blockDoubles the work via a full walk-back
  • Digging a solo-sized tunnel. The Chapter 1 habit of one-block-wide corridors does not transfer, and this is the top cause of stalled runs.

  • Ignoring the ceiling. A wide floor with a low roof still blocks a giant, so punch upward as well as sideways.

  • Leaving rubble in the lane. Debris that looks harmless to you can register as an obstacle for Tony.

  • Rushing ahead alone. If you get too far in front, you lose sight of whether he is actually following, and problems compound silently.

  • Widening only after a failure. Retroactive widening means walking back through the whole tunnel, which doubles the work.

The pattern behind all five is the same: the chapter rewards planning the opening before you commit to depth. Players who internalize that early report far fewer stalls, and the run feels much closer to the relaxed punching loop of Chapter 1.

Reading Tony's Stuck Signals

When Tony stops, the game rarely tells you why. Watch for two distinct behaviors: standing at the threshold means the opening is too narrow, while stopping mid-tunnel means something is blocking the lane behind him. The first calls for more punching at the entrance, the second for a vacuum pass along the path.

Keeping Pace With the New Chapter Content

The Punch Walls to Escape chapter update that introduced Tony also reshuffled expectations for returning players. Anyone who mastered Chapter 1's speed-focused approach has to unlearn part of it, because the second chapter explicitly trades raw pace for passage quality. That is a deliberate design choice, and it makes the chapter feel distinct rather than like a longer version of the first.

For a full picture of how both chapters fit together, the 2026 chapter guide lays out the progression from solitary confinement through the two-prisoner breakout. It is useful context if you are deciding whether to replay Chapter 1 for practice before committing to the wider digging style Tony demands.

Once Tony is through and the two of you are out, the story does not simply stop. The post-escape chapter breakdown explains what the game presents after the breakout, which is worth reading before you assume the content is finished. Players who expect a hard credits roll are often surprised by how the chapter closes.

What the Chapter Changes for Future Runs

The wider-door requirement establishes a pattern the game can build on. If later chapters add more cellmates or larger obstacles, the habit of digging generous openings from the first block will keep paying off. Treat the Big Tony escape as the moment your digging philosophy shifts from "fastest hole" to "hole that works for everyone in the cell."

Frequently Asked Questions

How wide does the door need to be for Big Tony?

The game does not publish an exact tile count, but community testing puts the safe opening at roughly two to three times your own character's footprint. Widen on all four sides, including the ceiling, and vacuum the debris before testing whether he can pass through.

Why is Big Tony not following me through the tunnel?

He is almost certainly blocked by clearance or debris. If he stands at the threshold, the opening is too narrow and needs more punching around the edges. If he stops mid-tunnel, run a vacuum pass along the lane to clear rubble that is registering as an obstacle.

Do I need to finish Chapter 1 before starting the Big Tony quest?

Yes. The Big Tony quest is part of Chapter 2, which unlocks after you complete the initial solo escape. Once the chapter trigger fires, Tony appears in your cell and the objective changes from personal escape to digging him a usable door.

Does the door size requirement change with future updates?

It could. The developer has not published a formal clearance spec, so any figure you see is community-measured. If a patch adjusts Tony's model or pathing, re-test the opening rather than assuming last update's width still works.

Can I dig the tunnel narrow first and widen it later?

You can, but it is slower. Widening retroactively means walking back through the entire passage and re-punching every section, which roughly doubles the work. Digging a wide lane from the first block keeps the run linear and avoids backtracking entirely.

The Punch Walls to Escape Big Tony escape ultimately comes down to one habit change: dig for the biggest body in the cell, not just your own. Widen early, vacuum often, and test Tony's pathing at every new opening, and the two-prisoner breakout turns into a steady, predictable run instead of a wall-by-wall rescue mission.